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Well, so the music is a collection of different files of different formats that hail fromĭifferent sources. Lights is a (very lightly) modified version of Github user Plasmatic Isosurface, and Hills is based on an example from Google, as shown in the Web Audio demos page. The intro script uses the typed.js library as well as one called starfield.js.Īs for the audio visualizations, the first one (Bubbles) is a customized version of a Codepen snippet I found long ago.
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The 3D navigation was taken from one of the cool examples from Codrops. You like it? Also a LOT of code-stiching. The real challenge was to glue everything together, ensuring there were no memleaks, and of course, selecting the list of songs. The only one I didn't actually build was the JS port of libopenmpt, which I borrowed from the chiptune2.js project. Using emscripten I was able to build JS versions of the following libraries: libTiMidity (for MIDI playback, borrowing ideas from ), Munt (for Roland MT-32 emulation/playback), Game Music Emulator (VGM/VGZ/NSF/SPC/etc), AdPlug and AdlMidi (for Adlib emulation) and Highly Experimental (PSF/PSF2).
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How did you build this? What technologies did you use?Ī whole bunch of them! The key piece of all is probably emscripten, a transpiler that provides a way to port native C code to Javascript. That said, if there's anything you think should be removed, either because it's yours or because it's from someone who might get pissed, please let me know. I haven't managed to contact eeeveryone, but the response has been overwhemingly positive so far. Regarding manually sequenced tunes, I've taken precaution in contacting some of the authors of these songs and asked for their permission. If that wasn't the case, YouTube certainly wouldn't allow people to upload the ton of videos with game music that you can find on their site. Yes, apparently there's nothing wrong with ripping music from old games nor sharing it, and letting people listen to them is just another form of distribution. Once I began the journey, I realized I could actually play a number of different formats besides MIDI. So one day an acorn hit me in the head and I realized the web offered all the tools I needed to build something in order to play them. But it so happens that I use Linux, and it turns out that MIDI and Linux are not exactly, well, best friends. Why did you build this?īecause I love MIDI and I wanted to play some of my old songs to my newborn daughter. The guy behind this is Tomás Pollak, a journalist-slash-developer-slash-aspiring musician who obviously spent too much time playing DOS games when he was young. Muki uses web-based (Javascript) ports of different libraries that can play native formats for sequenced music such as MIDI or Nintendo music files, among many others. Your browser is actually acting as a synthesizer and generating the waveforms from the original notation scores. The sound you hear does not come from lossy compressed formats, by the way. It's a web based player for sequenced music, that contains a carefully curated list of songs from video games of the 90's, and some even older. Thanks to the libopenmpt.js from the Chiptune2.js project. This provides support for NSF, SPC, VGM, and a lot of other formats. Thanks to the amazing Munt MT-32 emulator. Uses Wildmidi's parser to convert them to Type-0 MIDIs on the fly. Some of the supported formats include: IMF, LAA, RAW, and DRO which is used by DOSBox for raw OPL dumps. This new backend that can play songs written for Adlib and compatible soundcards (OPL-based). : OP元 MIDI backend, new visualizations, settings paneĪdded two WebGL-based visualizations, a new alternate GM MIDI backend based on the Adlmidi player, and a settings pane where you can manage these two settings. This is an experimental feature, specially if the song requires a PDX file. Muki now handles MDX files thanks to the mdxmini library. MYM on the player and boom! : MDX support Songs from the NEC PC98 system are now also supported! This means you canĭrop a.
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This means MIDI songs will now play much faster because you won't need to download each instrument file for the song to play. snd files into the player and enjoy! : Adlib MIDI backend by defaultĪfter a lot of testing and a few fixes, the Adlib-based General MIDI player is now the default one, instead of the SF2-based one. The Changelog : Support for Atari ST (SNDH) filesĪs requested by one of our fellow listeners, Muki now plays SNDH files thanks to the SC68 project.
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